Cause Blackhook’s pixelart sometimes deserves some recognition.
And cause I found myself in a state of not lazy, so I was finally able to do it.
DHN 008: Mirage Man
"Bow down to the number one"
Good point: Enlighted
Bad point: Tin God
Weapon: Mirage divider
Notes: Seeing how I did a Reaperman I wondered if I could do an opposite themed robot. Mirage Man started out as Divine Man and had a more angle-like appearance and was wearing a robe. I thought that didn’t look much like a robot so he got a completely new design. This time he has simpler, light wings and looks more like a robot. Though he does seem a bit feminine now, doesn’t he?
Anyways, his name is mirage man since he can manipulate litght and create illusions or turn himself invisible.
Personality wise, he is very pompous and thinks he knows everything better…well, more like he thinks he’s a god, that’s why he always surrounds himself with heavenly imagery. He is purple because purple is considered a royal color.
Number 007: Reaper Man
A medic that was remodeled into a combat robot. He has the ability to control deactivated or damaged robots.
"I will come for you"
Good point: Jolly
Bad point:Split personality
Likes: High places
Weapon: Ripping sickle
Note: Oh hey a grim reaper robot that is a skullman ripoff..
Yeah, Robot Masters styled after the reaper are a thing, but I wanted to give it my own spin. First of all, he doesn’t have a robe and he has a skull on his chest. Honestly, I made this one because I am a big Castlevania fan, so the fact that he uses sickles is a reference to that. Not to mention the minion you see on the sheet is based on a castlevania boss.
ReaperMan has a second identity as Medic Man which does cause a duality in his personality, though I won’t say more about that.
Those sickles don’t apear out of nowhere as he stores them inside his forearms. The sickles are kinda like switchblades in that regard. When they stab something, they sap its energy so when Reaper puts them back in his arm, he gets recharged.
ReaperMan has the ability to turn broken robots into zombies. It’s mostly the fact that he remote controls the corpses.
DHN 006: Laser Man
A prototype robot with the ability to turn into pure energy for a limited amount of time.
"Out of my way!"
Good point: Straight forward
Bad point: Arogant, dotty
Likes: Races, Open spaces
Weapon: Living Laser
Notes: What if Quickman’s stage was a boss? That was the initial idea behind this RM. With this one I tried to make a RM that resembled the old school ones (ie Dudes dressed up as robots) but still have it be an original design. I have noticed that many people end up with very generic looking designs when they try to pull this off, I am not sure if I succeeded.
He is the first robot master to be fought in Megaman Dissonance. He was tired of being locked in all the time for experimenting purposes and dreamed of one day being able to get out. Since he is built for the purpose of being basically a sentient laser beam, his computing skills aren’t the best (best shown in Megaman Dissonance, where he didn’t think about the fact that locking up the lab Megaman was in would mean that he had no way to escape.).
DHN 005: Rain Woman
A robot capable of creating and controling rain clouds. She became a successful fashion model and weather forecaster.
Good point: Friendly
Bad point: Moody
Likes: Rainy days
Weapon: Acid Rain
Notes: So, this is probably my most well known RM and you can see her sprite did get reworked, her old sprite always looked stiff and blocky, well it was the first time I worked on a female character after all. So, why is she designed this way? Well, I guess I wanted to make an elegant robot master and I guess her design was inspired by Juvia from Fairy Tail. Though Juvia has russian influence in her design, I kinda wanted to make her look French, due to her being a fashion model and all, that’s why she is wearing a beret.The fluffy part of her upper body is supposed to be a fashionable coat, but it also represents a cloud. Her skirt is actually made of metal and it’s supposed to look like upside down water drops. They are upside down to show that Rain Woman has mastery over the rain. As you can read in her bio, she is shy so what better way to show it than having half of her face be covered by hair? I am glad that it doesn’t look like a stereotypical emo bang.
She uses an Umbrella as her weapon for obvious reasons. She uses it to gather the moisture in the air and releases it as a rain cloud. She has a built in filter so the original idea was for her to filter the toxics in the water and create clean rain, but obviously as a boss she reversed the process and is concentrating the toxics inside the clouds. That is also why she has a purple color scheme since purple often represents poisons (Just look at Pokemon!).
DHN 004 - Warp Man
A robot created for space travel. He prefers staying indoors and uses his portal holes for convenience’s sake.
"I’m over there."
Good point:Easy travel
Bad point: Shut in
Likes: Control, Laser Man, Mirage Man
Weapon: Warp hole
Notes: This one has an interesting origin I guess. When Megaman 9 was annouced they revealed the names of the 8 robot masters, but their designs. Over at sprites inc we decided to hold a contest to see who would get the closests, as well as to see who could come up with the most original designs. This here is what I thought Galaxy Man would look like. Well, at least I got the hole theme right it seems, even though Galaxy uses black holes. Then again, Galaxy man’s stage used portals…
Anyways, this one was the most popular of the 8 designs I did, so I decided to make him a new character.
Character wise, Warpman is a control freak who likes all clean and neat but also a shut in who prefers to stay in his lab. He uses his portals a lot to move easily through places. BTW, he shoots the portals out of his face, the disc starts spinning and shoots out portal holes. He doesn’t have typical busters, but little holes in his palms that he uses to shoot energy from. He also isn’t usually standing upright, prefering to float upside down, which makes sense since he was supposed to be in space, though he has no intention to go there.
Yeah, another thing to note that he is a bit of a Half life and Portal reference. He is designed after a portal gun, but his portals resemble the ones from Half Life, which I always found looked really cool. If he were to appear in a game, his stage would be filled with half life and Portal references, in fact I did draw the enemies that would appear in his stage.
The enemies here are based on Half life and portal enemies. There are the turrets from Portal, Manhacks from Half Life 2, Headcrabs, Zombies, Combine Joe, A giant cube that is trying to stab you and of course Barnacles (those things always creeped me out).
Another thing to note is that Warpman is the sprite I probably changed the least over the years, the only thing I changed was the hands and legs I think.He will receive more poses once he gets to star in Megaman Dissonance, but that will take a while.
DHN 003: Honey Woman
Her primary function is beekeeping. She can also store a large amount of honey in her body.
"Life is sweet"
Good point: Optimist
Bad point: Stingy, lazy
Likes: Sleep, Flowers
Dislikes: Hornet Man
Weapon: Sweet honey
Notes: So some of you Megaman savvy might know that Honey Woman was supposed to be a boss in Megaman 9, but was in the end replaced by Hornet Man. For years, Honey Woman became the subject of many artist’s impretations and this was mine. Contrary to her bee like features, Honey Woman is actually quite lazy. I thought this would be a funny character quirk. In Megaman Dissonance she works together with Hornet Man, who is a hard worker and always keeps nagging her about it. The stingers in her buster are made out of bee wax.
DHN 002 - Anchorman
A navigator on cargo ships. In case of Emergency he can use the anchor attached to his hand to stop the ship.
Full steam ahead!
Good point: Reliable
Bad point: Uppish
Likes: Good weather
Weapon: Anchor Throw
Notes: Presenting two sheets for this Naval themed RM. The first one is the sheet I used for my comic, Megaman Dissonance, where Anchorman was the boss of chapter 6. The 2nd sheet is his boss sheet for a fanproject on Sprites inc, where Anchor Man and Rain Woman are bosses.
Anchorman’s design changed a bit over the years. He started out with a red palette, but people kept saying he looked like M. Bison or that red wasn’t a fitting color for a robot styled after a naval officer…and they were right. So I decided to change his palette and I think he got a bigger anchor too.
Number 001: Breaker Man
A mining robot with an energy core that can control boulders around him. He often creates a body made of rocks to resemble a human.
"My heart can move mountains!"
Good point: Sensible
Bad point: Unsociable
Weapon: Rock RemoteNotes: This was my first actual Robot Master design. He was envisioned years ago as a Robot Master for a fan Megaman 9 project.
Yeah, my first ever sprite sheet and it was trying to mimic Megaman 8 to boot. Though„ the design got cleaned up a little, the basic idea behind BreakerMan was the same.. The body you see isn’t actually the real body. Breakerman is actually just the head. His ability is to attract rocks to his body for easy transportation. The science behind it…is too complicated for me to understand so I won’t bother explaining it :P
Anywaysm Breakerman feels self conscious about his true form, so he uses his ability to create a humanoid body. It’s a bit bulky, but that’s the best he could do with rocks and dirt.
In hindsight, I guess he resembles Stoneman too much, but I still like him the way he is.
He also appears in my comic, Megaman Dissonance, where he is the boss of chapter 4.
I’m literally too tired to stay awake. What the fuck.
It’s only 11:24 PM.
What is wrong with me.
Oh right, I went to bed at almost 3 last night when I had to wake at 7.